Popcap makes casual games and aims for an audience with a low tolerance for frustration, and that’s fine, but a difficulty slider would be nice. Constantly losing is no fun–but constantly winning isn’t a whole lot more fun. Playing beyond the initial demo, I finally died in a boss battle in the second “World.” It may get harder yet–I know the Penny Arcade guys love this game, and they’re “133t”–but it would be nice to feel a bit more stress early on. I made it to the final boss of the third chapter of the first world with a full shelf of health potions and having not died once during the prior game. Bookworm Adventures teeters on that fine edge between “Cute” and “Cloying.” More serious, at least to me, is that the game is not very challenging–or, to be fair, the first hour of gameplay isn’t. Popcap has a very distinctive style, and there’s a point at which you really begin to suffer from cuteness overload. They may even change your tiles randomly, so that great word you almost had the letters for vanishes and you’re left with nothing but a mix of “g,” “c,” and “k.”Ĭomplaints? A few. They will cause some to be locked, some to deal no damage if you lose them, and worse. The monsters you face will do things like stunning you (so you miss a turn), or, worse, messing with your tiles.
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